Interactive Fluid Dynamics
Australian Open — Australian Open 2017
C++GLSLOpenFrameworksKinect V2OpenCV
Summary
Interactive Fluid Dynamics was a real-time, GPU-accelerated installation presented at the Australian Open 2017. Built in C++ and OpenFrameworks with custom GLSL shaders, it used a Kinect V2 depth sensor and OpenCV to track visitors so their movement could drive a live fluid simulation.
