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Interactive Fluid Dynamics

Australian OpenAustralian Open 2017
C++GLSLOpenFrameworksKinect V2OpenCV

Summary

Interactive Fluid Dynamics was a real-time, GPU-accelerated installation presented at the Australian Open 2017. Built in C++ and OpenFrameworks with custom GLSL shaders, it used a Kinect V2 depth sensor and OpenCV to track visitors so their movement could drive a live fluid simulation.

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